![]() ![]() r/MassEffectPhoenix - A roleplaying community set on the Normandy. r/Indoctrinated - Indoctrination theory discussion. r/masseffectlore - Mass Effect lore discussions! r/MassEffectComics - Mass effect comic strips. r/masseffectfics - All your ME fanfiction needs. r/ShareYourSheps - Show off your custom Commander Shepard! r/ShareYourRyders - Show off your custom Ryders! r/MECoOp/ - Mass Effect's online cooperative multiplayer! Other media of the Mass Effect universe - Exploration of non-game Mass Effect! ![]() Mass Effect Wiki - For your random question needs. MEA SPOILER Related Places & Useful Links Which will show up in your post like this:įor game-specific versions: (#s "Femshep is best Shep.") ![]() Spoilers can be posted in the comments using the following formatting: (#s "Femshep is best Shep.") If you have a question about a removal or the reason for removal, please message the mods via modmail. RulesĪll rules are subject to moderator discretion. This version of the subreddit is no longer updated or supported. So dont panic if LoG just crash when you look at some textures.ĮDIT :: Sorry if someone doesnt like my english, i make mistakes, but I'm better and better with it.ATTENTION: You are on old.reddit. There are some invalid textures in game, if you load it, game will crash. So just do it! Make new textures, maybe darker Grimrock dungeon, or ponies on walls?! You can do everything now! Yeah, this seems like a valid approach for modifying textures. I cant now test it, but at home i will try to change textures in game by this tool and post my results. It can be easier and we can make texture packs for this game without knowing how game works. The most part of developers, like bioware is apreciating this tool and dont make problems by using that application. And we dont need original files, we need only file structure in memory, which is well known, this tool is making preparations. This application doesnt replace files in grimrock.dat, it is replacing textures in memory, which app will be using. TexMod is replacing textures, which DirectX application is using with textures, which he has in. Cause Legend of Grimrock is DirectX 9.x game, we can use TexMod. Hello, as you know we we cant now attach original or modified files from grimrock.dat, which is necessary to post graphic mods for this game. Hello again, i think a have compromise, which will grants permission for modding for us, and game safety for you. Congratulations! You made texture pack for this game!Īnd is posting this texture mods legally? I asked and i get answer : log file from folder, where your textures are, write comment and author and build. If you have all textures which you want to attach to game, choose "Package Build" option. log automatically, so if you have all textures you want save, just create new one with same size by editing saved image files. The largest part of texture is even in menu, you can chancge selected texture by -/+ buttons and save on disk by your "Log with" key. Run TexMod and click on "Logging Mode" menu, configure it what you like (i use F2 as "Log with" button) and run the game same, as loading texture mod. Its easier than editing grimrock.dat right? Then run TexMod and select executable of target application (grimrock.exe), choose mod in below menu and just press run. tpf file with texture mod (now im trying to make something cool). Gues what?! IT WORKS! Replaced Portraits (which will be in new version of LoG) and menu gui without a problem.Īt first you must download TexMod from here. All we need to use texture mod is TexMod and. The large part of developers, like Bioware (Dragon Age Series, Mass Effect Series) or ArenaNet (Guild Wars Series) is apreciating this tool and dont make problems by using that application. And we dont need original files, with this tool is making preparations we can download textures from memory to editable files types like BMP, PNG or JPG. TexMod is replacing textures, which DirectX application is using with textures which are in. TexMod is an utility to find, save and modify textures in Direct3D 9 applications. WRONG! We can change portrait textures, item textures and every texture without even looking to grimrock.dat! How? Answer is simple. Hello, as you know we attach original or modified files from grimrock.dat, which is necessary to post graphic mods for this game. ![]()
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